Wednesday, September 14, 2011

Group B: Carissa, Chelsea, JiaEn

a) Statement of Our Research Title
How certain secondary one students in SST might endanger their health with their choice of shoes.
b) Why It Is Focused
We have narrowed down our target audience, effectively decreasing its size.
c) Why It Is Significant
It is significant as all SST students wear shoes.
d) Why It Is Feasible/Manageable
It only requires us to collect data and research on the topic which is easy seeing as how we have access to a large range of information (books,internet). Also, as mentioned before, our target audience is small.
f) Why It Is Accessible
Our surveys will be posted online and we will invite people to take them so they would be able to access them easily.
g) Our Resources
http://www.dailymail.co.uk/health/article-1230324/Will-trendy-shoes-ruin-teenagers-health.html (research)
http://www.elsevier.com/wps/find/authored_newsitem.cws_home/companynews05_01399 (research)
http://www.surveymonkey.com/ (survey)
http://www.facebook.com/ (survey)

Why we chose them...
We needed to research on the effects of different kinds of shoes on teenager's health. We also needed to collect information via. a survey to come to a conclusion to our project.

Group H Lindsay Oliver, Darshan , Sheares

(A) A STATEMENT OF YOUR RESEARCH TITLE
Using DotA to be an indicator of video game addiction.
(B) EXPLAIN WHY IS IT FOCUSED
It is focused only on DotA and the people that play it.
(C) EXPLAIN WHY IS IT SIGNIFICANT
Playing games like DotA are a big part of the lives of many teens and these games cause gaming addiction and in the worsening of grades and even death from overplay.
(D) EXPLAIN WHY IS IT FEASIBLE
It is feasible as we are only focusing on one game and since this game is very popular, we can get a lot of information on it.
(E) EXPLAIN WHY IS IT MANAGEABLE
The topic is only on gamers so it is easy for us to work on
(F) EXPLAIN WHY IS IT ACCESSIBLE
DotA is a hugely popular game so it will be easy to get info on it
(G) STATE AT LEAST 3 SOURCES OF INFORMATION THAT YOU WILL BE DRAWING YOUR RESEARCH UPON (3 web links) AND WHY YOU CHOOSE THEM.
http://en.wikipedia.org/wiki/Defense_of_the_Ancients, it has abundant information on DotA.
http://en.wikipedia.org/wiki/Video_game_addiction, it helps us get info on gaming addiction
http://www.playdota.com/, it is the official DotA website so it helps confirm doubts from Wikipedia

Thursday, September 1, 2011

Group F: Farrell, Harindrar, Bryan [UPDATED]


(A) A STATEMENT OF YOUR RESEARCH TITLE
(B) EXPLAIN WHY IS IT FOCUSED
(C) EXPLAIN WHY IS IT SIGNIFICANT
(D) EXPLAIN WHY IS IT FEASIBLE
(E) EXPLAIN WHY IS IT MANAGEABLE
(F) EXPLAIN WHY IS IT ACCESSIBLE
(G) STATE AT LEAST 3 SOURCES OF INFORMATION THAT YOU WILL BE DRAWING YOUR RESEARCH UPON (3 web links) AND WHY YOU CHOOSE THEM.

a) School's different terrain affecting the running of S1-07 students over 10 metres.
b) Our variables here are the terrains, the people running and the distance ran, so we limit the terrain to within the school and limit our test-subjects to classmates and distance to be a constant 10 metres. 
c) It is significant as we have a new campus coming up and this research can provide useful information to how the sports hall or other sports venues should be. 
d) We can call out some classmates to run for 10 metres for us in different locations in school and therefore the test would take no more than 1hour. The rest of the project would be research, data collation and conclusions. 
e) refer to point (d)
f) We are in school most of the time therefore we can do the tests during our classmates free time.
G)  http://en.wikipedia.org/wiki/Running
      http://en.wikipedia.org/wiki/Terrain
      http://www.thedietchannel.com/Jogging-Tips-Whats-The-Best-Terrain-To-Run-On.htm
      Firstly we have to know more about running, therefore some research needs to be done on that. Then we need to know about terrains. Then we can also refer to people who have done similar researches in the past.
     

Saturday, July 9, 2011

S1-07 Group A, He Shiying and Valery Tan

Topic: Observations of Body Language shown by typical Students in a Classroom in SST, Singapore
Issue:     Daily Life  - misunderstanding others’ behavior and character through body     language.
Required info: Books and internet
Sufficient info: Yes
Data collections methods:
Observations
Experiments
Case studies


A) Observations of Body Language shown by typical Students in a Classroom in SST, Singapore

B)We are narrowing the topic form a wider perspective of person’s behavior and mindset  to Body Language.

C) Body language is something every body uses sub-consciously or consciously. It be easier to understand others through their body language

D) We carrying out our observations in the school itself, thus making it feasible

E) Observation of students in a classroom in a particular school.

F) We have books to refer to, people to interview and observe the people around us, to confirm our results/hypothesis.

G)Internet;
http://www.businessballs.com/body-language.htm#six-universal-facial-expressions
http://www.businessballs.com/body-language.htm#body-language-nature-nurture
http://psychology.about.com/od/psychology101/f/psychfaq.htm

H) Interviews, observations

Thursday, July 7, 2011

S1-07 Group C Gan Wei Qin, Chinni Shivali

TOPIC:
Since so many people are attracted to fast food nowadays, we are going to find the different amount of calories in a popular part of fast food, french fries.
FOCUS:
It focusses on the amount of calories people consume in fast food.
SIGNIFICANT:
People nowadays love to consume fast food, so its time they know about the amount of calories they get into their body.
MANAGEABLE:
The experiment is easy to carry out and does not involve many details like other experiments.
ACCESSIBLE:
The resources needed for this project can be found and obtained easily.
SOURCES:
http://www.cbsnews.com/stories/2002/01/31/health/main326858.shtml
http://en.wikipedia.org/wiki/Fast_food
http://allthingspurple.blogspot.com/2007/04/attractions-of-fastfood-and-its-not.html
TYPE OF DATA:
Getting a conclusion from experiments.

Group S1-07 D

A)"How D-Day affected World War II"
B) It is focused as we are focusing on how a military operation affected the war, and indirectly, the world.
C)D-Day was one of the largest amphibious operations in world history, and affected the war greatly.
D)It is very easy to obtain the information on this operation as it is quite well know, and several movies were made with this.
E)Two of our members are very familiar with World War II, making this project much easier to accomplish.
F)A lot of information is available for this topic.
G)
1)http://en.wikipedia.org/wiki/Normandy_landings
2)http://en.wikipedia.org/wiki/D-Day_%28military_term%29
3)http://www.army.mil/d-day/
4)http://www.dday.co.uk/
H)Case Studies

Group S1-07 E

A STATEMENT OF YOUR RESEARCH TITLE
"The after effect of the different amounts of gaming on teens pre teens attitude on violent games "
EXPLAIN WHY IS IT FOCUSSEDIt focuses on the the specific type of people and the specific type of game.
EXPLAIN WHY IS IT SIGNIFICANT
Gaming affects every part of today community and some even die from excessive gaming. EXPLAIN WHY IS IT FEASIBLE
It is feasible due to the specific category of games and the community.
EXPLAIN WHY IS IT MANAGEABLE
The topic is one that affects our age group and is easier for us to work on.
EXPLAIN WHY IS IT ACCESSIBLE
The resources needed is easily obtainable as we ourselves are part of the pre teen and teen community.
STATE AT LEAST 3 SOURCES OF INFORMATION THAT YOU WILL BE DRAWING YOUR RESEARCH UPON (3 web links) AND WHY YOU CHOOSE THEM.
http://www.aafp.org/afp/2002/0 401/p1436.html

http://www.apa.org/science/abo ut/psa/2003/10/anderson.aspx

http://news.bbc.co.uk/2/hi/hea lth/4594376.stm
They have good and clear information about the topic we chose.
STATE YOUR TYPE OF DATA COLLECTION.
We have chosen (a) To make generalisations about a target population by using SURVEYS
as the people in our class are part of our target population.

Sherwin Seah, Dylan Loo, Bowen Sim, Gao Yan Feng

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Wednesday, July 6, 2011

S107-G ( Praveen and Edwin )



Group G ( PRAVEEN AND EDWIN)

(A) A STATEMENT OF YOUR RESEARCH TITLE
(B) EXPLAIN WHY IS IT FOCUSED
(C) EXPLAIN WHY IS IT SIGNIFICANT
(D) EXPLAIN WHY IS IT FEASIBLE
(E) EXPLAIN WHY IS IT MANAGEABLE
(F) EXPLAIN WHY IS IT ACCESSIBLE
(G) STATE AT LEAST 3 SOURCES OF INFORMATION THAT YOU WILL BE DRAWING YOUR RESEARCH UPON (3 web links) AND WHY YOU CHOOSE THEM.
  1. STATE YOUR TYPE OF DATA COLLECTION AS IN TIP 5
A) The usefulness  of strategy games to help pupils  in SSTs cohort think and react to different situations better.
B)As a research shows , playing strategy games allows some students to think and react better in some situations as they do in the games 
C)If this is true , people would know how to react to the proper situations at proper times.So once the SST cohort grow older and when the boys go to army,they can react properly and defend Singapore
D) There are less than 400 pupils in SST now so it would not need much resources and also we can easily play strategy games from the internet or they can be gotten from other places
E) The number of pupils in SST is very few so it is easy for a number of us to manage them
F) It is accessible as every one is in SST and also because we plan on giving an online test instead of a written test.
G) Links : 
http://www.wikihow.com/Improve-Reaction-Speed        This shows you how to improve your reflexes
http://www.family-games-treasurehouse.com/strategy_games_help_your_child_think.html                     An article on strategy games allowing you to think
H) We plan on conducting two tests , one before exposing them to strategy games and one after